Tuesday, 28 November 2017

movement through ballet and curves

Simple shapes give an understanding of the form of the character which is what I'm trying to develop in the animation I am making. I was advised to look up a video from Vimeo of a ballet dancer performing and animated lines were rotoscoped on to her. Here's the clip:


This is so helpful as it basically represents what my animation idea is, using simple forms to play or reenact an action using the character personality traits and these produce curve lines that we can see in the video above.

Heres another example of a walk cycle by Felix Sputnik:


As you can see how the lines have different curves of motions, This will guide me when I do my practicle



Tuesday, 14 November 2017

Character movement through Traits (Tekken 7)

characters
  stance
    the stance depicts their fighting style, and this shows us that a character is either a "Hero" or "Villain" or has any of the characters roles from Propps character theory.

  I'm going to be talking about some examples from a game that has a variety of characters, all represented and depicted as different character roles and traits.

      Lucky Chloe
        Shows the traits of an all-out Japanese girl that is westernised and there is clearly an anime influence on her appearance. There's also the cultural aspect of an idol from the way she acts. Her visual representation feels heroic and positive using a freestyle dance fighting style.

      Shaheen
        Clearly depicts an Arabian vibe, his stance shows strength like a soldier which reflects his fighting style from a military background, the light colours help identify that he looks like a "Hero".

      Sergei Dragunov
TK7
        Just from his stance, we can already clearly identify that he's Russian using a Commando Sambo fighting style, his appearance also reflects his body language and attitude which also identifies that he looks like "Villain" trying to make orders to others.

  Why is this important?
    This is important for myself to understand what it is, from these specif stances and body language these characters depict. This will help make the character I present in my animation so that it is easily recognisable to the viewer what each character depicts


Tuesday, 7 November 2017

TimeTable/gantt chart

I had a meeting with Aly from student support to help me with keeping me organized with this project, so we made a timetable for me to keep a check of where I am and should be for my practical and dissertation.


It seems like I'm sticking to this timetable at this current time but due to an event upcoming in a weeks time may make me behind but I hope I don't get behind.

Thoughts

During this week i had have conversation with Different people about my idea and people have said the following

  -Think about other cultures besides Western and Eastern animation (implying my own culture)
  -Consider looking at peoples thought process of what is a Hero to them.
  -Make a simple character that can display all movement and then add aesthetics.

The talk with Aly also made me think about a game that shows good examples of cultures and aesthetics called Tekken, as i am a fan of the game this is going to be helpful as i know a lot about the characters and their backgrounds as discussed with Aly

Friday, 3 November 2017

starting the project

Mindmap


Made this a few weeks back showcasing planning of the essay.

Research

I created Pinterest boards for Hero's and Villain's which were to identify the characters I mentioned in the last blog:

Hero's
Villain's

Thinking about how these characters were made from peoples experience in life or from a result of what they think about when just creating a story, it's important as this could ultimately be a factor for testing my theory of what is considered to be the character roles we place.

Practical

I started to make a walk cycle as a test because it's going to help me understand the movement I want to create for the final product;

this is the simple guide I made
 and here's an almost finished walk

I'm hoping to create a simple character that then moves like the depictions of the character roles I've researched and explained in my Dissertation. This will develop as I start researching.