Friday, 22 December 2017

Movement through live action film/tv

I was talking with my support tutor when they suggested a show, explaining personality coming from movement. The tv series called Peaky blinders has many characters, these characters do present a "don't mess with us" or "we don't care what you think" feeling from their walk, here's an example;


Just this simple walk establishes who they are and this can be used as performance for animators to express the feeling even more with the characters they create, which I hope to do with my animation. Just from observing I can feel the strength and power of these characters, almost feeling like they pose a threat which they are doing.


Thursday, 21 December 2017

Colour Palettes (development of characters)

Colour is everywhere and helps visually describe many elements in everyday life and is an importance in animation, colours help to understand feelings and personalities, a character displays.  Understanding character roles, helps understand how the character is represented by colour, Ying and Yang is an example that demonstrates good and bad which I'm trying to incorporate into my character designs.

Many characters are being made and can be depicted wrong because of the colours used, this Article demonstrates what colours are used for different character types, placing them in good/bad category. 

I naturally choose colours already associated with my characters, being a goldish brown for my hero and a dark purple for my villain, as seen in this character design:




I've also taken the advantage of colour with my narrative backstory where I have created a concept that has an in-between colour symbolising the relationship of both characters in the past.






Wednesday, 13 December 2017

Character appearance (development)

After creating my base characters which can be seen in the blog previously, I started to work on their appearance, this being the face as I want to create a new style for myself. Here are examples:




Drawing these faces took a while and I wondered if it was even necessary to have for the animation as I'm going to be doing a walk cycle, from a side view perspective.

I then thought about the research on shapes and conveying personality through movement, and the idea sparked of leaving it to the audience's imagination. Letting the audience decide who this faceless character depicts is more important than the way they look and so I have decided to leave the face blank to also speed up the process.

Wednesday, 6 December 2017

Story telling (development of project)

My dissertation covers the topic of narrative structure, allowing me to discover ways of developing a narrative that is explored by characters. For the development of my practical, I have started to create a simple narrative that involves two characters, both representing the two roles I'm focusing on, being the Hero and Villian.

So far I'm using the knowledge I've gained from my research and I'm trying to identify how each character fits the role they act. this is the development so far:



As seen, the characters are undergoing a new style that I'm undertaking to understand values in greyscale, as I want to expand my knowledge as it will help with my understanding of colour theory. this was inspired by Sycra, a concept/character design artist on Youtube.

The characters designs are inspired by fantasy warrior types, I hope the characters develop alongside the narrative I create. As inspiration for the narrative structure, I have looked at the Lion King made by Disney and have picked out the most important parts that both the hero and villain act out. and am trying to incorporate the logic into their traits.

Friday, 1 December 2017

Man walking in 100 ways

I found a video of a guy doing 100 different walks on a treadmill, he illustrates from his movement so many character behaviours, He is able to even mimic feminine movement in his shape. here's the video:

Whats important about this video is the aspect that a simple form can depict all these different character roles which im trying to resemble, I want to create a simple figure that acts the way a "Hero" does and then applying the aesthetics on top so that the viewer then can identify who they are.

I also did an experiment of covering up the words on the video and asked people to tell me his personality trait and they identified most of them correctly, showing that movement from a simple form can show many behaviours